The Simpsons Cartoon Studio | |
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Developer(s) | Big Top Productions |
Publisher(s) | Fox Interactive |
Engine | Based on Felix the Cat's Cartoon Toolbox |
Platform(s) | Microsoft Windows, Mac OS |
Release | July 1996 |
Mode(s) | Single player |
To compile your game using either the VM or YYC, however, you will need to make sure that your PC or Mac is correctly set up. PC users will have the additional step of setting up Device Manager so that GameMaker Studio 2 can communicate correctly with the Mac build machine. Sep 15, 2016 Then just install Movie Studio (or any other Windows program) into that Windows desktop just like you would on a real Windows computer. That's all there is to it. Here is a good tutorial: Running Windows on Your Mac With VirtualBox.
The Simpsons: Cartoon Studio is a computer program based on the animated television series The Simpsons that was released for PC and Mac computers in 1996 by Fox Interactive. It allows users to create their own Simpsons cartoons, using characters, sounds, music, and locations from the show. The cast members of The Simpsons provided their voices for the program. The Simpsons Cartoon Studio has received generally positive reviews, although there has been some criticism too.
Gameplay[edit]
The Simpsons Cartoon Studio is a design program for creating cartoons using characters, sounds, music, and locations from the American animated television series The Simpsons.[1][2] To create a cartoon, one first selects a background, then inserts characters, props, and special effects, and after that adds dialog, sound effects, and music.[3] The program allows users to send the finished cartoons to friends through email[4] or save it onto a hard drive or a floppy disk.[3]
There are 17 characters, 50 special effects, 270 props, and 35 backgrounds in The Simpsons Cartoon Studio, with thousands of individual cels hand-drawn by actual The Simpsons cartoonists.[2][5] Every character has a set of actions; for example, Homer can crawl, ride on a tube, and run away screaming, while Bart can run, trip over, cycle, ride his skateboard, and paint graffiti with spray-paint.[6] Backgrounds featured range from the Springfield Nuclear Power Plant to Bart's room, and props include tables, blenders, and the three-eyed fish Blinky.[7]
The Movies Game
Development[edit]
Movie Studio Game Mac Torrent
The Simpsons Cartoon Studio was released for PC and Mac computers in the middle of 1996.[1] It was developed by Big Top Productions and published by Fox Interactive,[8] and uses an improved version of the interface from Felix the Cat's Cartoon Toolbox that was developed by Big Top Productions.[9] The dialogs featured in the program were provided by the actual cast members of The Simpsons.[2][10]
Reception[edit]
Critics gave The Simpsons Cartoon Studio generally favorable reviews,[1] and it received a lot of hype in the United States around the time it was released.[11] A reviewer for The Palm Beach Post wrote that it is not very easy to create the cartoons: 'Layering characters, props, sound effects and dialogue into seamless animation is no small task, and you'll invest a good chunk of time with this CD-ROM before you're ready to premiere your own Simpsons episodes. But if you're fan enough to go the distance, this is a remarkably versatile program that turns out great-looking cartoons.'[7] Similarly, Jane Clifford of The San Diego Union-Tribune called it 'quite a challenging product' which produces cartoons that 'really look professional.'[12] Benjamin Svetkey of Entertainment Weekly gave it a B+ rating, commenting that the cartoons created 'can be entertaining, but they're hampered by a failing common to the make-your-own-movie genre: Since Cartoon Studio has a limited number of voice clips ('Ay, caramba!', 'Mmm... donuts', and about 50 variations on 'Bart!'), your plot choices are restricted to the usual pranks, pratfalls, and catchphrases. Still, as Homer would say, The Simpsons Cartoon Studio is more 'Woohoo!' than 'D'oh!'.'[13]
Wired's Erika Milvy commented that 'Fox's Simpsons Cartoon Studio may be more the '90s answer to Colorforms than a finely tuned animation resource, but dang if it isn't fun to watch Smithers and Mr. Burns hula across the monitor as a three-eyed fish swims by,' and added that 'for the anally inclined, there's certainly a way to have these cartoons make more sense. But I prefer to toss rhyme and reason out the window.'[4] Joseph Szadkowski of The Washington Times wrote that 'For the amount of complicated computer stuff going on — frame by frame editing, character motion, voice overlays — even the most computer-illiterate individual should be able to figure this out. The Simpsons Cartoon Studio is a very fun, relatively inexpensive jaunt into the mind of Mr. Groening.'[2]
Mike Langberg of Knight Ridder was less positive, writing in his review that 'At first glance, the CD-ROM provides a lot of raw material. There are 350 brief animations, running two or three seconds each, showing 17 characters from the show in numerous poses. The CD-ROM delivery, unfortunately, falls flat[...].' He explained that 'Simpsons Cartoon Studio is awkward to operate and limited in what it can accomplish, producing animated sequences that are jerky and out of sync. The CD-ROM comes with 15 cartoons created by the developers, running from 10 seconds to 55 seconds. None flow smoothly or tell funny stories. There's no reason to expect the rest of us will do any better.'[14] Similarly, Nancy Malitz of The Detroit News wrote that 'you move the characters around and invent the scenarios, but in the end you might feel your creativity wasn't heavily challenged. The whole deal is essentially a cut-and-paste operation. You can't create characters of your own, and the kind of automatic synchronization of sounds with movement that you see in a simple product like Video Jam isn't available, so things look sort of choppy no matter how hard you try.'[11]
References[edit]
- ^ abc'Simpsons Cartoon Studio'. UGO Networks. Archived from the original on 2013-04-08. Retrieved 2010-08-10.
- ^ abcdSzadkowski2, Joseph (1996-08-24). 'Bugged and plugged in - Interact on CD with Simpsons and famous bunny'. The Washington Times. p. B4.
- ^ abOjeda-Zapata, Julio (1996-05-13). 'From Klingons To 'Ay Caramba!''. St. Paul Pioneer Press.
- ^ abMilvy, Erika (1997-02-01). 'Animate the Simpsons Yourself'. Wired. Retrieved 2010-08-10.
- ^Szadkowski, Joseph (1996-06-01). 'Smell of money'. The Washington Times.
- ^LaRose, Phil (1996-11-03). 'Computer E's'. The Advocate.
- ^ ab'Direct, Animate 'The Simpsons''. The Palm Beach Post. 1996-08-17. p. 3D.
- ^'The Simpsons Cartoon Studio'. IGN. Archived from the original on 2011-06-13. Retrieved 2010-08-10.
- ^'Big Top Productions'. MobyGames. Retrieved 2010-08-10.
- ^'You can control Bart'. Milwaukee Journal Sentinel. 1996-11-26.
- ^ abMalitz, Nancy (The Detroit News) (1996-10-09). ''Simpsons' CD-ROM lets you create a cut-and-paste cartoon'. Milwaukee Journal Sentinel.
- ^Clifford, Jane (1996-12-17). 'Stuff a stocking with kids CDs the best amaze -- and educate'. The San Diego Union-Tribune. p. 4.
- ^Svetkey, Benjamin (1996-09-13). 'The Simpsons Cartoon Studio'. Entertainment Weekly. Retrieved 2010-08-10.
- ^Langberg, Mike (Knight Ridder) (1996-08-31). '`Simpsons' CD-ROM Is Lame, Man'. Tulsa World.
External links[edit]
- The Simpsons: Cartoon Studio at MobyGames
The Movies | |
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Developer(s) | Lionhead Studios(PC) Robosoft Technologies, (Mac OS X) |
Publisher(s) | Activision Sega Feral Interactive(Mac OS X) |
Designer(s) | Adrian Moore[1] |
Programmer(s) | James Brown |
Artist(s) | Joe Rider Wilfried Ayel |
Writer(s) | Martin Korda |
Composer(s) | Daniel Pemberton |
Engine | RenderWare |
Platform(s) | Microsoft Windows, Mac OS X |
Release | Microsoft WindowsMac OS X 20 December 2006 |
Genre(s) | Business simulation |
Mode(s) | Single-player, Multiplayer |
The Movies is a business simulation game created by Lionhead Studios for Microsoft Windows and subsequently ported to Mac OS X by Feral Interactive. Players run a Hollywoodfilm studio, creating films that can be exported from the game. The Movies was released in November 2005 to positive reviews, including several awards, but sold poorly. An expansion, The Movies: Stunts & Effects, was released in 2006.
Gameplay[edit]
The Movies allows players to run their own movie studio, including designing the studio itself and managing the careers of film stars. The game starts at the birth of cinema and continues into the future.
Players can create their own movies using in-game assets and at one time could upload them to the website The Movies Online.[2]
Development[edit]
Lionhead Studios co-founder Peter Molyneux came up with the original idea and development began in February 2002.[3] An early version of the game was ready to show to journalists at the European Computer Trade Show in September 2002.[3]
The game was released in November 2005 and by the end of the year had sold above 50,000 copies in the United Kingdom, a number that Eurogamer's Kristan Reed called 'relatively minor'.[4] The game ultimately received a 'Silver' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 100,000 copies in the region.[5][6]
Stunts and Effects[edit]
The Movies: Stunts and Effects | |
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Developer(s) | Lionhead Studios, Robosoft Technologies (Mac) |
Publisher(s) | Activision, Feral Interactive, (Mac OS X) |
Designer(s) | Stephen Hood Ben Huskins Andrzej Zamoyski |
Programmer(s) | Matthew Chilton |
Artist(s) | Andy Bass Joe Rider |
Engine | Renderware |
Platform(s) | Windows, Mac OS X |
Release |
|
Genre(s) | Business simulation game |
Mode(s) | Single player, Multiplayer |
In June 2006, Lionhead studios released the expansion packThe Movies: Stunts and Effects. Feral Interactive ported the expansion to Mac OS in 2008. The expansion added stunts and stuntmen, new special effects, fewer camera placement restrictions, and expanded environments and clothing options.[7][8]
Use in Machinima[edit]
Using The Movies, Alex Chan, a French resident with no previous filmmaking experience, took four days to create The French Democracy, a short machinima political film about the 2005 civil unrest in France.[9]
Reception[edit]
Review aggregator Metacritic gave the PC version a score of 84 out of 100 ('Generally favorable reviews') based on 62 reviews from critics.[10] The first review was published by GameSpy, which gave the game a 3.5 out of 5.[11] Metacritic gave the expansion, The Movies: Stunts & Effects, a score of 78 out of 100 based on 37 reviews from critics.[12]
Computer Games Magazine gave The Movies their 2005 'Best Utility' and 'Best Original Music' awards.[13] The game won the best simulation award at the 2006 BAFTA Video Games Awards[14]
Looking back at the game in 2015, Rock, Paper, Shotgun said that it had promising features but failed to deliver on them.[15] In 2016, The Guardian called The Movies Online service '[p]erhaps the most forward-thinking feature' because it pre-dated YouTube by a year.[2]
References[edit]
- ^Lionhead Studios (22 November 2016). The Movies. Activision. Scene: Credits sequence.
Adrian Moore, Lead Designer
- ^ abStanton, Rich (20 May 2016). 'Lionhead: the rise and fall of a British video game legend'. The Guardian. Retrieved 15 February 2020.
- ^ abMolyneux, Peter; Moore, Adrian (21 July 2004). 'GameSpy: The Beginnings of The Movies - Page 1'. GameSpy. IGN. Retrieved 15 February 2020.
- ^Reed, Kristan (5 May 2006). '2005 UK Sales Review'. Eurogamer. Archived from the original on 26 August 2011.
- ^'ELSPA Sales Awards: Silver'. Entertainment and Leisure Software Publishers Association. Archived from the original on 21 February 2009.
- ^Caoili, Eric (26 November 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK'. Gamasutra. Archived from the original on 18 September 2017.
- ^McNeilly, Joe (15 June 2006). 'The Movies: Stunts & Effects Review'. GamesRadar+. Retrieved 29 February 2020.
- ^Dan, Adams (17 May 2012). 'The Movies: Stunts & Effects'. IGN. Retrieved 29 February 2020.
- ^Musgrove, Mike (1 December 2005). 'Game Turns Players Into Indie Moviemakers'. The Washington Post. D01. ISSN0190-8286.
- ^'The Movies'. Metacritic. Retrieved 15 February 2020.
- ^Kosak, Dave 'Fargo' (8 November 2005). 'The Movies'. GameSpy. IGN. Retrieved 15 February 2020.
- ^'The Movies: Stunts & Effects'. Metacritic. Retrieved 15 February 2020.
- ^'The Best (and Worst) of 2005: The 15th Annual Computer Games Awards'. Computer Games Magazine. March 2006. pp. 42–47.
- ^'Simulation in 2006'. British Academy of Film and Television Arts. Retrieved 15 February 2020.
- ^Graham, Graham (6 February 2015). 'Have You Played... The Movies?'. Rock, Paper, Shotgun. Retrieved 15 February 2020.
External links[edit]
- The Movies at MobyGames