A few weeks ago, Apple updated its iMac desktop line with 'Retina' displays—an Apple marketing term used to denote LCDs with a pixel density high enough that individual display elements are invisible to the unaided eye at typical viewing distances. On Apple’s iPhones, the 'Retina' moniker means a PPI of at least 300; for MacBook Pro portables, it means about 220. The new iMac’s 27' 5120x2880 LCD panel has a PPI of 218, putting it just below the 15' MacBook Pro’s 220 PPI.
Those numbers translating into a stunning screen is unsurprising, and now that I’ve got one on my desk to play with, I’ll absolutely add my voice to the chorus of other reviewers saying that the new iMac looks amazing. I haven’t yet attached a colorimeter to the display and gone to town—that’s coming in the next few days—but here’s the color space information right out of the box:
Why Aren't Macs Used For Gaming Laptop
In spite of how sharp and beautiful the screen looks, I was hesitant as I pulled the thing out of the box. After all, I’m that rarest of rare birds: a PC gamer who also happens to do most of his gaming on a Mac. My personally owned desktop is a 2013 iMac with all of Apple’s built-to-order options checked (except RAM, of course—there’s no reason on a desktop computer to pay the Apple tax on RAM when third-party stuff works just as well), which couples a 3.5GHz Haswell i7-4771 CPU together with a 4GB GeForce GTX 780M. It’s certainly not the fastest gaming rig, but it’s more than enough to drive the 2560x1440 display at native resolution with high settings (along with AA and AF) in most games.
In spite of the strides OS X has taken in recent years, though, I do the majority of my gaming booted into Windows. I’ve resisted the idea of a Retina iMac for years because of the potential impact it would have on gaming performance. It’s one thing to stuff a video card into an iMac that’s powerful enough to smoothly display the OS X interface with the resolution-independent scaling tricks the Mac does these days—but it’s quite another to reboot into Windows and actually try to game at native resolutions.
So that, dear readers, is precisely what I did when my review iMac arrived on Saturday. I unboxed it, snapped photos—after a few years working at Ars, I now compulsively photograph basically every piece of gear I unbox, sometimes without even realizing I’m doing so—and then fired up the Boot Camp assistant to get Windows 8.1 installed.
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The hardware
A) There aren't enough people on Macs. B) There aren't enough people on Macs that can play games. Devs only have so much time on their hands, why would they sit there and try to port it to a mac when they could port it the consoles and make much more money. Dec 07, 2014 DirectX. OS X doesn't have it and relies on OpenGL instead. Many games use DirectX. Most Mac hardware available simply isn't suitable for AAA gaming. Macs always seem to be bundled with a bare minimum GPU and with upgrading options dwindling as Apple solders parts in, the hardware side doesn't look that brilliant for Apple.
Apple sent us an upgraded review iMac. Our review unit trades in the stock 3.5GHz i5-4690 CPU for a quicker 4.0GHz i7-4790K, along with a quicker Radeon R9 M295X GPU (replacing the stock R9 M290X). The two additions each tack $250 onto the iMac’s base $2,499 price, bringing the total up to $2,999 (plus tax, depending on your location).
Why Aren't Macs Used For Gaming Computers
This is a steep price to pay for a desktop computer, but don’t forget that 5K screen. A similar panel from Dell is expected to run you $2,499 just by itself when it becomes available this quarter.
Cinebenching it
Before departing for the land of Windows, I wanted to quickly hit the new iMac up with Cinebench, a free and readily available cross-platform graphical benchmarking tool that we’ve used before on desktop devices. Straight away, the Retina iMac’s Radeon R9 M295X and i7 posted much higher numbers than my loaded 2013 iMac:
With these numbers out of the way, I bounced into Microsoft-land.
The Apple computers today are great computers and can make an excellent gaming computer. However, if one of the primary reasons you're getting a computer is because of gaming we'd still recommend a PC over an Apple computer. Below is a short list of the main reasons why.
Game availability
Although more game companies are releasing their games as hybrid games, meaning they'll work for both the PC and Mac, the vast majority of games are published for PCs running Windows. In some cases, you could be waiting months or years before it becomes available for the Mac. For example, Half-Life 2, a popular FPS game, was released for the PC on November 16, 2004, but was not officially ported to the Mac until May 26, 2010.
Why Aren T Macs Used For Gaming Cars
Apple computers with Boot Camp can run Microsoft Windows and in most cases run Microsoft Windows games. However, there is never a guarantee that this will work and you may encounter problems or performance issues and its developer will most likely not support it.
Hardware and upgrades
Apple computers do have a few upgrade options. However, when compared to the PC those options are next to none and often much more expensive when compared to the PC. For example, if you want a better video card, a PC has hundreds of options and a Mac may only have a dozen or less.
Performance
The Apple computers do have great performance and often meet or pass the performance of a comparable PC. However, with the hardware options available for the PC and the many different ways to overclock a PC the Apple is no match. In competitive gaming, if you want to get the most frames per second, PC is the way to go.
Free games
Why Aren't Macs Used For Gaming Free
There is an almost endless selection of free available games for the PC and greatly outnumbers the available free games for the Apple computer.